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dylanesque22000

What does AR mean?

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dylanesque22000

Please

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SteveSMP

Anti Reflecting....

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RichardMiami

Anti Reflective (coating)

 

Sometimes applied to one side of the crystal, sometimes to both, sometimes neither.

 

Sometimes issuing a blue hue to the crystal, other times not.

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Wriggles

there's a glossary thread stickied in the new member thread linked in red from the main page

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Icemix69

there's a glossary thread stickied in the new member thread linked in red from the main page

 

 

Had a few of these 2day havent you lol

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Wriggles

there's a glossary thread stickied in the new member thread linked in red from the main page

 

 

Had a few of these 2day havent you lol

Yep. Amazing how big red letters saying "new members start here" are regularly ignored. Just waiting for the regular clown to pipe in and tell someone to ignore me again.

Give a man a fish and he'll eat for a day, teach a man to fish and he'll eat for a lifetime....

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Cubic Hare

You mean it's NOT International Talk like a Pirate Day?

 

 

Q: How do you know you are a Pirate?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A: You don't know, you just ARrrrrr

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plankton

There are degrees of AR, tint as well. Lots to read about this important issue.

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Icemix69

You mean it's NOT International Talk like a Pirate Day?

 

 

Q: How do you know you are a Pirate?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A: You don't know, you just ARrrrrr

 

Lol

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boss35

Anti Reflecting....

 

Recently i learned that AR means ''ARMANI'' repwatches in Aliexpress :D

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plankton

Nice

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DR3M3L

Whenever a ray of light moves from one medium to another (for example, when light enters a sheet of glass after travelling through air), some portion of the light is reflected from the surface (known as the interface) between the two media. This can be observed when looking through a window, for instance, where a (weak) reflection from the front and back surfaces of the window glass can be seen. The strength of the reflection depends on the refractive indices of the two media as well as the angle of the surface to the beam of light. The exact value can be calculated using the Fresnel equations.

When the light meets the interface at normal incidence (perpendicularly to the surface), the intensity of light reflected is given by the reflection coefficient or reflectance, R: 0e89562d682f0e676039c5defe65ee3e.png,

where n0 and nS are the refractive indices of the first and second media, respectively. The value of R varies from 0 (no reflection) to 1 (all light reflected) and is usually quoted as a percentage. Complementary to R is the transmission coefficient or transmittance, T. If absorption and scattering are neglected, then the value T is always 1–R. Thus if a beam of light with intensity I is incident on the surface, a beam of intensity RI is reflected, and a beam with intensity TI is transmitted into the medium.

Optical-coating-1.png

For the simplified scenario of visible light travelling from air (n0≈1.0) into common glass (nS ≈ 1.5), value of R is 0.04, or 4% on a single reflection. So at most 96% of the light (T = 1 − R = 0.96) actually enters the glass, and the rest is reflected from the surface. The amount of light reflected is known as the reflection loss.

In the more complicated scenario of multiple reflections, say with light travelling through a window, light is reflected both when going from air to glass and at the other side of the window when going from glass back to air. The size of the loss is the same in both cases. Light also may bounce from one surface to another multiple times, being partially reflected and partially transmitted each time it does so. In all, the combined reflection coefficient is given by 2R/ (1 + R). For glass in air, this is about 7.7%.

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boss35

Whenever a ray of light moves from one medium to another (for example, when light enters a sheet of glass after travelling through air), some portion of the light is reflected from the surface (known as the interface) between the two media. This can be observed when looking through a window, for instance, where a (weak) reflection from the front and back surfaces of the window glass can be seen. The strength of the reflection depends on the refractive indices of the two media as well as the angle of the surface to the beam of light. The exact value can be calculated using the Fresnel equations.

When the light meets the interface at normal incidence (perpendicularly to the surface), the intensity of light reflected is given by the reflection coefficient or reflectance, R: 0e89562d682f0e676039c5defe65ee3e.png,

where n0 and nS are the refractive indices of the first and second media, respectively. The value of R varies from 0 (no reflection) to 1 (all light reflected) and is usually quoted as a percentage. Complementary to R is the transmission coefficient or transmittance, T. If absorption and scattering are neglected, then the value T is always 1–R. Thus if a beam of light with intensity I is incident on the surface, a beam of intensity RI is reflected, and a beam with intensity TI is transmitted into the medium.

Optical-coating-1.png

For the simplified scenario of visible light travelling from air (n0≈1.0) into common glass (nS ≈ 1.5), value of R is 0.04, or 4% on a single reflection. So at most 96% of the light (T = 1 − R = 0.96) actually enters the glass, and the rest is reflected from the surface. The amount of light reflected is known as the reflection loss.

In the more complicated scenario of multiple reflections, say with light travelling through a window, light is reflected both when going from air to glass and at the other side of the window when going from glass back to air. The size of the loss is the same in both cases. Light also may bounce from one surface to another multiple times, being partially reflected and partially transmitted each time it does so. In all, the combined reflection coefficient is given by 2R/ (1 + R). For glass in air, this is about 7.7%.

alphapiomicronrhoiotaalpha_zpsasdr6n0n.jpg

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black263

Whenever a ray of light moves from one medium to another (for example, when light enters a sheet of glass after travelling through air), some portion of the light is reflected from the surface (known as the interface) between the two media. This can be observed when looking through a window, for instance, where a (weak) reflection from the front and back surfaces of the window glass can be seen. The strength of the reflection depends on the refractive indices of the two media as well as the angle of the surface to the beam of light. The exact value can be calculated using the Fresnel equations.

When the light meets the interface at normal incidence (perpendicularly to the surface), the intensity of light reflected is given by the reflection coefficient or reflectance, R: 0e89562d682f0e676039c5defe65ee3e.png,

where n0 and nS are the refractive indices of the first and second media, respectively. The value of R varies from 0 (no reflection) to 1 (all light reflected) and is usually quoted as a percentage. Complementary to R is the transmission coefficient or transmittance, T. If absorption and scattering are neglected, then the value T is always 1–R. Thus if a beam of light with intensity I is incident on the surface, a beam of intensity RI is reflected, and a beam with intensity TI is transmitted into the medium.

Optical-coating-1.png

For the simplified scenario of visible light travelling from air (n0≈1.0) into common glass (nS ≈ 1.5), value of R is 0.04, or 4% on a single reflection. So at most 96% of the light (T = 1 − R = 0.96) actually enters the glass, and the rest is reflected from the surface. The amount of light reflected is known as the reflection loss.

In the more complicated scenario of multiple reflections, say with light travelling through a window, light is reflected both when going from air to glass and at the other side of the window when going from glass back to air. The size of the loss is the same in both cases. Light also may bounce from one surface to another multiple times, being partially reflected and partially transmitted each time it does so. In all, the combined reflection coefficient is given by 2R/ (1 + R). For glass in air, this is about 7.7%.

Does that mean it reduces reflections?

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plankton

Whenever a ray of light moves from one medium to another (for example, when light enters a sheet of glass after travelling through air), some portion of the light is reflected from the surface (known as the interface) between the two media. This can be observed when looking through a window, for instance, where a (weak) reflection from the front and back surfaces of the window glass can be seen. The strength of the reflection depends on the refractive indices of the two media as well as the angle of the surface to the beam of light. The exact value can be calculated using the Fresnel equations.

When the light meets the interface at normal incidence (perpendicularly to the surface), the intensity of light reflected is given by the reflection coefficient or reflectance, R: 0e89562d682f0e676039c5defe65ee3e.png,

where n0 and nS are the refractive indices of the first and second media, respectively. The value of R varies from 0 (no reflection) to 1 (all light reflected) and is usually quoted as a percentage. Complementary to R is the transmission coefficient or transmittance, T. If absorption and scattering are neglected, then the value T is always 1–R. Thus if a beam of light with intensity I is incident on the surface, a beam of intensity RI is reflected, and a beam with intensity TI is transmitted into the medium.

Optical-coating-1.png

For the simplified scenario of visible light travelling from air (n0≈1.0) into common glass (nS ≈ 1.5), value of R is 0.04, or 4% on a single reflection. So at most 96% of the light (T = 1 − R = 0.96) actually enters the glass, and the rest is reflected from the surface. The amount of light reflected is known as the reflection loss.

In the more complicated scenario of multiple reflections, say with light travelling through a window, light is reflected both when going from air to glass and at the other side of the window when going from glass back to air. The size of the loss is the same in both cases. Light also may bounce from one surface to another multiple times, being partially reflected and partially transmitted each time it does so. In all, the combined reflection coefficient is given by 2R/ (1 + R). For glass in air, this is about 7.7%.

Does that mean it reduces reflections?

There you go, very simple

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Mike on a bike

Whenever a ray of light moves from one medium to another (for example, when light enters a sheet of glass after travelling through air), some portion of the light is reflected from the surface (known as the interface) between the two media. This can be observed when looking through a window, for instance, where a (weak) reflection from the front and back surfaces of the window glass can be seen. The strength of the reflection depends on the refractive indices of the two media as well as the angle of the surface to the beam of light. The exact value can be calculated using the Fresnel equations.

When the light meets the interface at normal incidence (perpendicularly to the surface), the intensity of light reflected is given by the reflection coefficient or reflectance, R: 0e89562d682f0e676039c5defe65ee3e.png,

where n0 and nS are the refractive indices of the first and second media, respectively. The value of R varies from 0 (no reflection) to 1 (all light reflected) and is usually quoted as a percentage. Complementary to R is the transmission coefficient or transmittance, T. If absorption and scattering are neglected, then the value T is always 1–R. Thus if a beam of light with intensity I is incident on the surface, a beam of intensity RI is reflected, and a beam with intensity TI is transmitted into the medium.

Optical-coating-1.png

For the simplified scenario of visible light travelling from air (n0≈1.0) into common glass (nS ≈ 1.5), value of R is 0.04, or 4% on a single reflection. So at most 96% of the light (T = 1 − R = 0.96) actually enters the glass, and the rest is reflected from the surface. The amount of light reflected is known as the reflection loss.

In the more complicated scenario of multiple reflections, say with light travelling through a window, light is reflected both when going from air to glass and at the other side of the window when going from glass back to air. The size of the loss is the same in both cases. Light also may bounce from one surface to another multiple times, being partially reflected and partially transmitted each time it does so. In all, the combined reflection coefficient is given by 2R/ (1 + R). For glass in air, this is about 7.7%.

Does that mean it reduces reflections?

I think so but not sure................................g.gif

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DR3M3L

Whenever a ray of light moves from one medium to another (for example, when light enters a sheet of glass after travelling through air), some portion of the light is reflected from the surface (known as the interface) between the two media. This can be observed when looking through a window, for instance, where a (weak) reflection from the front and back surfaces of the window glass can be seen. The strength of the reflection depends on the refractive indices of the two media as well as the angle of the surface to the beam of light. The exact value can be calculated using the Fresnel equations.

When the light meets the interface at normal incidence (perpendicularly to the surface), the intensity of light reflected is given by the reflection coefficient or reflectance, R: 0e89562d682f0e676039c5defe65ee3e.png,

where n0 and nS are the refractive indices of the first and second media, respectively. The value of R varies from 0 (no reflection) to 1 (all light reflected) and is usually quoted as a percentage. Complementary to R is the transmission coefficient or transmittance, T. If absorption and scattering are neglected, then the value T is always 1–R. Thus if a beam of light with intensity I is incident on the surface, a beam of intensity RI is reflected, and a beam with intensity TI is transmitted into the medium.

Optical-coating-1.png

For the simplified scenario of visible light travelling from air (n0≈1.0) into common glass (nS ≈ 1.5), value of R is 0.04, or 4% on a single reflection. So at most 96% of the light (T = 1 − R = 0.96) actually enters the glass, and the rest is reflected from the surface. The amount of light reflected is known as the reflection loss.

In the more complicated scenario of multiple reflections, say with light travelling through a window, light is reflected both when going from air to glass and at the other side of the window when going from glass back to air. The size of the loss is the same in both cases. Light also may bounce from one surface to another multiple times, being partially reflected and partially transmitted each time it does so. In all, the combined reflection coefficient is given by 2R/ (1 + R). For glass in air, this is about 7.7%.

Does that mean it reduces reflections?

 

Yes. Basicly- it should- theoretically speaking.

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trailboss99

 

alphapiomicronrhoiotaalpha_zpsasdr6n0n.jpg

Oke, I'm stealing that one. :D

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RichardMiami

dogs? meh............

 

confused-cat.jpg

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DR3M3L

dogs? meh............

 

confused-cat.jpg

epic-cat_o_1108750.jpg

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MadeInTaiwan

Automatic Rifle

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stevok2305

Arnold Rimmer

 

250px-Holoship_(Red_Dwarf).jpg

Edited by stevok2305

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zufir

Arnold Rimmer

 

250px-Holoship_(Red_Dwarf).jpg

 

...I think I would trust this one guys. Forget about the complex explanation

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trailboss99

Arnold Rimmer

 

250px-Holoship_(Red_Dwarf).jpg

Ya gotta love Arnie huh?

 

 

20 years on that show is still as funny as the day it was made and that is rare indeed.

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